This was a challenging model on several levels. The shooting miniature was broken up and moved around for the many different shots, so for us, what was the definitive representation of Rivendell?
After the layout was decided, these are very open plan designs and we have to make this able to be moulded and mass produced at a reasonable cost. How do we produce delicate looking buildings and keep it solid enough?
All the roof tiling detail was the next problem to sort. We laser cut a sheet, then cast it in thin resin that I could heat up to form around the curved roofs.
This collectible had a lot of delicate model making, sculpting, laser cutting and a little 3D printing that all had to be tied together to retain a hand sculpted feel.
With the final piece built, the last of the landscape had to be sculpted and with that, working out where the path out of Rivendell and the start of the journey would be.